Page 1 of 3 123 LastLast
Results 1 to 10 of 28

Thread: Arrays & Set Sizes

  1. #1

    Default Arrays & Set Sizes

    1st Question is can you use a array to spawn multiple item in maps, like crates or whatever?

    2nd I know this is in old post but I just didn't want to reopen an old post that got off track. I just want to make sure I understand something. I can spawn an item and make it any size I want say make a crate really small, and as long as I don't do the set size thing the box around it will be the same size?

  2. #2
    Purple Developer Purple Elephant1au's Avatar
    Join Date
    Feb 2012
    Location
    Australia
    Posts
    1,259

    Default

    Hi

    1) Sor did a nice explanation to me years ago about this exact thing >> http://www.x-null.net/forums/showthr...ll=1#post12654 << Oh wow, it shows how little i knew back then lol

    2) Yes, you can scale a model to make it look big or small, but the bounding box around it will stay the same unless you alter it via changing the setsize
    http://www.x-null.net/forums/showthr...ll=1#post19009
    Last edited by Purple Elephant1au; December 24th, 2014 at 02:38 PM.

    Purple's Playground
    OBJ :
    103.29.85.127:12203
    xfire: purpleelephant1au
    email: purpleelephant1au@gmail.com
    skydrive: PurpleElephantSkydrive




  3. #3

    Default

    TBH I don't know the answer to your first question, but as for your second question.
    Yes you can scale (for example) an Indycrate up but it will be the "normal" boundary size.
    So even if you set it to a scale of 0.00001 you will still be stopped by it. Unless you make it 'notsolid'.

  4. #4

    Default

    ok so as far as the set size goes does it make any difference to the size as far as server goes? I thought I read somewhere that when you spawn stuff it makes server lag so would smaller be better? myth or fact?

    1) Sor did a nice explanation to me years ago about this exact thing >> http://www.x-null.net/forums/showthr...ll=1#post12654 << Oh wow, it shows how little i knew back then lol
    that does make sense to me, I always wondered what those [1] [2] [3] was for...lol.cool as hell now I can really fool around.
    Last edited by easymeat; December 24th, 2014 at 03:10 PM.

  5. #5
    Purple Developer Purple Elephant1au's Avatar
    Join Date
    Feb 2012
    Location
    Australia
    Posts
    1,259

    Default

    I think ( dont quote me on this ) that the setsize of the object would not affect the server in that way, i think its more the visual aspects of models that would cause lag if any. So if you scaled up crates to be HUGE and spawned heaps of them, it would lag the server. So its more the textures and brushes being spawned that would cause lag

    EDIT:: Hey Strange thing, when you click a link that is quoted, it takes you to the Reborn Wiki Page instead of the link url? Is it just me or ?? Links work normal unless its quoted?
    Last edited by Purple Elephant1au; December 24th, 2014 at 03:14 PM.

    Purple's Playground
    OBJ :
    103.29.85.127:12203
    xfire: purpleelephant1au
    email: purpleelephant1au@gmail.com
    skydrive: PurpleElephantSkydrive




  6. #6

    Default

    so smaller is better all I need is the bounding boxes any way I just want to block the tops of some walls with barbed wire so I can make them really small and just leave the set size alone.

  7. #7

    Default

    Quote Originally Posted by Purple Elephant1au View Post
    EDIT:: Hey Strange thing, when you click a link that is quoted, it takes you to the Reborn Wiki Page instead of the link url? Is it just me or ?? Links work normal unless its quoted?
    It's not just you, Purple. I tried it and was also taken to the WiKi page.. (using IE11)

  8. #8
    Developer RyBack's Avatar
    Join Date
    Apr 2014
    Location
    In Front of the screen
    Posts
    1,566

    Default

    bboxes can be easily determined by a smart way i used to do in the past

    1. open MOHAA Radiant
    2. load the map , http://www.ausgamers.com/files/downl...urce-map-files
    3. make a trigger , Right Click > trigger > trigger_multiple
    now move the trigger anywhere in the map and set it's by click'ndrag outside the trigger

    when done u'll see the x , y and z values of the trigger in the 2d windows also the origin

    now the setsize should b like

    ( 0 0 0 )( X Y Z)
    or
    ( 0 Y 0 )( X 0 Z)

    there is a value the should be on the left part of the setsize
    I don't rly remember , try it with the x , if not then y , if not then z
    or it should be reversed like : ( X Y Z )( 0 0 0 )

    i guess u already know how to view the show boxes of a spawned object in mohaa

    that method saves a lot of pain , believe me

    if u don't understand a thing above then tell me , this is shortened

  9. #9

    Default

    Quote Originally Posted by Midnight1138 View Post
    It's not just you, Purple. I tried it and was also taken to the WiKi page.. (using IE11)
    That's because VBulletin appears to shorten the links. Then, when a link is quoted, it no longer works because it is quoting the shortened link rather than the full URL. When you click on it, the link is invalid, so it redirects to the wiki because that's how James' .htaccess file is setup. I'll get James to look at this.
    Browse MOHAA Servers Post GameSpy Era

    VISIT MOHREBORN.COM FOR LATEST INFORMATION



    Medal of Honor: Game Server Browser Fixer - Patches your MOHAA, MOHSH, and MOHBT game binaries to allow you to retrieve a list of game servers within the multi-player menu in-game even after GameSpy ceases operation!

    Medal of Honor: Query Launcher - Find, browse, organize, join, get your ping, and get more information regarding all Medal of Honor (AA, SH, & BT) servers from your PC at any time!
    Medal of Honor: Web Server Master List - Find and browse all Medal of Honor servers online using your browser!
    Add your Medal of Honor Server to the Master List
    YouTube Video for Medal of Honor: Query Launcher and MOHAASERVERS.TK!



    MOHAA Mods and Utilities
    OwN-3m-All's Mods
    Make Me Stock - A program that allows you to easily move-in and move-out non-stock mods and other files at the click of a button. Automates adding / removing mods without having to copy / move files manually.



    Quality Game Servers

    Rent dedicated Dallas Texas, Kansas City, Las Vegas Nevada, Chicago, Pennsylvania, and Sofia Bulgaria MOHAA and other game servers from We Be HostiN starting at $10 a month.


  10. #10

    Default

    ok I did this
    http://www.x-null.net/forums/showthr...ll=1#post19009

    but nothing happened didn't see any boxes just plain old map

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •